I often think that my wife is an official Santa's helper. She really gets into Christmas. We had two trees this year as well as lights in the yard, reindeers, and a nativity scene. Each year my contribution to this is to wire up the lighting systems with X10 controllers. These are the little modules that communicate via the AC lines in your house. With these modules I can turn the lights on and off with a remote control that also plugs into the wall. You don't have to go outside on a cold night to unplug the lights (not that it gets too cold here in Houston).
My wife is pretty much anti-technology (opposites attract after all). But this year I put something together that even impressed her. I t started when I finally decided to get a Firecracker kit from http://www.x10.com. They provide these kits for "free" (you have to pay $5.90 for shipping). Here's what you get:
* An X-10 wireless RF transceiver
* An ordinary X-10 module
* A wireless RF remote that sends commands to the transceiver
* A small DB9 device that plugs into a serial port (the Firecracker)
Forget the Firecracker for a minute (we'll get back to it). The way this works is you push buttons on the RF remote and the transceiver picks them up and retransmits them over your house wiring to regular X10 modules. You can turn devices on and off or dim lights (if you have a lamp module). The transceiver is also an X10 module so with the basic kit you can control 2 devices. You can find X10 modules at Radio Shack and many hardware stores. If you can order them on the Web they are usually less expensive, but either way they are widely available.
So what's the Firecracker for? This tiny module plugs into a 9-pin RS232 port. The module has a pass through connector so you can share the port with some other RS232 device like a modem. The Firecracker sends RF commands just like the remote control. The free software provided gives you a remote on your PC screen that works just like the regular remote.
Who wants a PC running all the time to run your Christmas lights? Not me. This calls out for a Basic Stamp! Of course the Stamp II can control X10 using a $30 or so transceiver that plugs into the wall. Expensive! Wired to the wall! Why do that when you can spring $6 and run your X10 wirelessly from a Basic Stamp.
The only problem is that the Firecracker uses an odd protocol. Once you figure it out, though, it is easy to put all the logic in subroutines. That's what is in the code below.
Just a disclaimer: I have nothing to do with www.x10.com at all. Once you buy something from them they will inundate you with e-mail. You can go to their Web site and fill in a form to move to their "low volume" mailing list which is much better, or you can have yourself removed all together. I wouldn't want to do that; they have some nice stuff. But I also didn't want a piece of e-mail from them every single day!
DB9 pin Stamp connection
4 - P0
5 - Ground
7 - P1
That's it; just 3 wires. You could even adapt this for the Stamp I if you wanted to do so.
Using the code is simple. First call resetfirecracker to get everything to a known state. Then you can set the house variable and unit variable to address the device you want to command. To talk to house A, for example, set house to 0. The unit is a number from 0 to 15. You also set cmd to what you want to do (0=off, 1=on, 2=bright, 3=dim). Then call sendcmd and you are done. The Firecracker gets its power from the Stamp pins. The bright and dim commands apply to the last device turned on, so you also set unit to 0 when sending these commands.
The example program below uses switches wired to P8, P9, P10, and P11. The switches connect between the pins and ground. Each pin also has a pull up resistor (say 10K or 22K) so the pin reads high when the switch is open and low when you close the switch.
The example program turns off all the devices so they are in a known state. Then when you press a button it toggles the state of the corresponding device. Of course, you could write as fancy a program as you wanted to take the time to write. For example, you could use a light sensor to turn the lights on and off automatically. Or light them according to a timer -- use your imagination.
If you want to know more about the Firecracker protocol there is a nice article about it at: http://eagle.cc.ukans.edu/~mturvey/firecracker.html. You'll also find links there to more software for Windows, Linux, and some pictures of the device.
' Firecracker Interface (Al Williams) ' http://www.al-williams.com/awce ' Wire Ground (DB9 pin 5) ' DTR (DB9 pin 4) ' RTS (DB9 pin 7) rts con 1 dtr con 0 ' The Firecracker header (2 bytes) h1 con $D5 h2 con $AA ' the Firecracker footer (1 byte) foot con $AD ' byte to send byt var byte tmp var byte i var nib x var nib state var bit(4) house var byte '0=A 1=B... unit var nib ' 0-15 (must be 0 for bright/dim) cmd var nib ' 0=off 1=on 2=bright 3=dim gosub resetfirecracker ' Sample program main: ' all off for x=0 to 3 house=0 unit=x cmd=0 gosub sendcmd pause 20 state(x)=0 next mainloop: if in11=0 then c0 ' look for buttons on p8-11 if in10=0 then c1 if in9=0 then c2 if in8=0 then c3 goto mainloop c0: x=0 goto ccmd c1: x=1 goto ccmd c2: x=2 goto ccmd c3: x=3 ccmd: unit=x cmd=state(x)+1 if cmd=1 then gocmd cmd=0 gocmd: gosub sendcmd pause 250 state(x)=cmd goto mainloop ' End of example program ' Send command sendcmd: byt=h1 gosub sendbyte byt=h2 gosub sendbyte read housetbl+house,byt if unit<9 then lowunit byt=byt+4 lowunit: gosub sendbyte byt=$20 if cmd=0 then addunit byt=0 if cmd=1 then addunit byt=$88 if cmd=2 then nounit byt=$98 if cmd=3 then nounit ' huh??? addunit: read unittbl+(unit//8),tmp byt=byt+tmp nounit: gosub sendbyte byt=foot gosub sendbyte return ' Send 1 raw byte sendbyte: debug hex byt," " for i=0 to 7 if byt & $80 = $80 then xmit1 gosub send0 nextbit: pause 1 byt=byt*2 next return ' Send a 1 xmit1: gosub send1 goto nextbit ' Send bits (0 or 1) send0: low rts pause 1 high rts return send1: low dtr pause 1 high dtr return ' Always reset firecracker first resetfirecracker: low rts low dtr pause 50 ' reset high rts high dtr pause 50 return ' Data for house and unit codes housetbl data $60,$70,$40,$50,$80,$90,$A0,$B0,$E0,$F0,$C0,$D0 data $00,$10,$20,$30 unittbl data 0,$10,$8,$18,$40,$50,$48,$58
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