State Management
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State management is a completely optional capability for advanced users. If you don't check the Script | Show States menu item, you won't see states and never have to think about them.

If you do check this item, or load a script that uses states, the step editor will have a new tab, States, that allows you to do three things. First, you can define up to 14 named states for your script. These are "global" -- that is, they apply to the whole script. If you change a state name on one step, it will apply to all other steps as well.

The second thing you can do is make a step "sensitive" to the current state (the current state is initially undefined). That is, you can make a step only execute if the current state matches certain values.

The third thing you can do with the state tab is to select a new state to enter when the step completes execution. This will occur after any other actions in the step.

The step below shows a script with three states "Off, On, and Idle". The current step will only execute when in the off or idle state and after it executes, the new state will be #2 (On). Of course, that assumes the step executed -- so the current state had to be Off or Idle, the step had to be enabled, and any condition on the condition tab had to be met.

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Normally, the first step in a state-enabled script will set the initial state.